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Line-of-Sight Vector and the Viewing Plane

Paul Kotschy

31 May 2016

los-vector.svg

Rendering a three-dimensional landscape 1 requires that a two-dimensional view of the landscape be computed as a projection of the landscape onto a viewing plane which lies perpendicular to some line of sight vector. A mathematical formalism for specifying such a vector and for computing the resultant projection is presented. An implementation of the formalism is demonstrated using LATEX, TikZ and my PKREALVECTOR C object class.


  1. 1 I declare this to be my own work, entirely. In particular, no AI was used in any research, analysis, synthesis, writing, nor typesetting of this work. In short, AI was not recruited at any time in this work. Errors and inaccuracies are therefore proudly my own.

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